Be Bamboo My Friend
Japan is a great source of inspiration for creatives, geeks, gamers and dreamers (among others!). When I first got my Playstation, I could see that there was a difference between Japanese and Western games. The Western games I played, including Tomb Raider, Crash Bandicoot and Spyro the Dragon, were all very fun and had me playing for hours. But it was games like Final Fantasy VII and Tekken 2 that I started to get really immersed into. I felt connected to the characters and in tune with their back-stories, and noticed how relevant narrative was in gaming. Graphically, Japanese games seemed to concentrate a lot more on small background details in order to define the setting of the game. The graphics in FFVII didn’t push the limits of the hardware by any means, but as a player you could tell that each background detail had been individually placed in order to tell a story about its location. And while the game-world was set in a fantasy location, to me it had a unique feel which set it apart from games based on Western fantasy.
The insight into Japanese gaming led to a little insight into Japanese culture. Which over the years has become an understanding of Japanese culture, and a real appreciation for how it has affected Japanese games, films and other media. One of my sincerest dreams is to visit there- I’ve already planned out a few of the locations I would visit including the Square Enix store which sells Final Fantasy merchandise, the Studio Ghibli museum and the island of Izu Oshima which is famous for its volcano suicides and played a huge role in the Japanese novel Ring. For me, I think creating a game set in a Japan-inspired location is a way of bringing the locations and culture a little closer. Games create a virtual reality which the player immerses themselves into by taking control of a character within that virtual world.
Over the last few weeks I’ve been scribbling down little character ideas as and when they come to me, but as I’m still not sure how the game will look or feel, I never settled for anything. Because my game setting was inspired by Japan, I looked to Japanese character design in games and manga for a design solution.
I tried to think what a Japanese character might look like, and chose a female protagonist based on the slightly feminine game concept. The Chibi style is simply a Japanese drawing technique which doesn’t involve placing a lot of detail, so for initial designs I thought it was very appropriate.
However, in a real lightbulb moment of inspiration, I realised that this was no appropriate at all. I would like to keep a female protagonist as the main playable character in my game- as a developer I would like to reach out to female players. It occurred to me that the main character should be an outsider, someone who is unfamiliar with the environment, the customs of the people and their lifestyle. This makes the character more relatable to the player, who is also immersing themselves into the unfamiliar setting. The thoughts and feelings of the character should reflect the feelings of a tourist, slightly confused and nervous, but willing to step into an unknown world. It’s also one step closer for anyone who has ever wanted to experience what it’s like to visit Japan ^_^
At the beginning of his Lessons From Bamboo presentation, Garr Reynolds asks “What about Japan inspires you?” I discovered this slideshow on another blog, and immediately felt peaceful while scrolling through the amazing photography. This is just one side of Japan, in contrast to its big city lights, but its one which I hope to represent as well as I possibly can, down to the smallest detail.
You can watch the video of the presentation here, which makes explains a nice little metaphor about bamboo!
be flexible, tough, adaptable and able to recover with even more strength, like bamboo.