Weekend Update #1

1. Started Reading A Geek In Japan
I originally figured I’d read this from cover to cover so that I didn’t miss anything, but decided to stop this sequence after about page 12 to look at the pictures throughout the book! Then, as my focus this weekend has been on character design, I stopped at the section titled “Japan Today” which details the daily lives of typical Japanese people.

The section opens with an explanation of the many meanings of the word Otaku, which is commonly used throughout the world to refer to someone who is “a fan of Japanese Culture”, especially those who love manga and anime. However, in Japan it is used to describe someone who is obsessed with a certain hobby, sometimes to the point of shutting themselves away from the world to spend more time doing the things they love. I don’t think introducing yourself as Otaku in Japan would go down too well!

2. Wrote the Game Design Document First Draft
This is still in a vague state, but the gaps are starting to get filled in. I’ve worked on the game story a little, as well as the setting and game characters. I will hopefully be splitting the game into four short levels, which each represent a different aspect of rural Japan. I’ve also imagined up about 10 NPC characters, who will make brief appearances in the game (time-permitting). The characters are based on character types from A Geek In Japan and the personality stereotypes from 51 Japanese Characters. I’ve got a fairly good backstory drafted up, although this may change depending on the events that occur in the game:

Hana is an arts university graduate who became depressed by the state of the economy and the lack of employment opportunities for young people. She has always been indecisive and a little unmotivated, and is confused about where to take her life after uni. She spends a year working and saving every last penny to fund a trip to Asia, in an attempt to discover what she wants from life and who she wants to be.
Hana starts he travels in Japan, where she stays in various hostels and cheap hotels. She enjoys the atmosphere of Japan and decides that she might stay a little longer and look for work. While she still has money to spare, she decides to spend early spring in a small mountain village where she can enjoy the rural country-side before travelling to the city to seek employment. She arrives at a time when the local residents are outside, enjoying the falling cherry blossoms. The owner of the hostel tells her that the custom is called “Hanami”. Hana spends a day outside, taking photographs and enjoying the pleasant sights, but goes back to the hostel early as she feels a little uncomfortable with spending long nights out in new places. She is woken up the next morning by the owner’s concerned cat, who has taken a liking to her. She tries to find the hostel’s owner, but seems to be on her own. She takes a look outside and finds that there is no one about at all. The cherry blossoms have just started to fall…

3. Continued Playing With Tiles
I haven’t made any more original tiles, instead I’ve been stealing tiles from screenshots of other people’s games and rearranging them to test their flexibility. This has especially helped me to consider things like diagonal tiles which only take up half the space, and what I’m going to refer to as “floating tiles”, which are partly transparent and add small details or effects to the tiles below. Out of respect for the original artists, I’m not going to post up any of my rearranged images without permission, but I will say that I’ve had a lot of fun doing this!

Tileset example from The Archer

4. Continued Character Development
I’m starting to understand my main character Hana a little better now, so I’ve been using the weekend to just casually scribble down trait updates. It’s somehow easier to create characters based on Japanese stereotypes than Western ones, as I know that stereotypes don’t really exist!

At first, I tried to base the character on a stereotypical Western Otaku/Nerd/Girl Gamer, but just couldn’t find a perfect representation. As a protagonist, Hana doesn’t excel in bad-ass-ness, but she’s not a fragile little flower either (no pun intended). The baseball T is there to show that she has a tom-boy side, and I’ve tried to avoid anything which be better suited to a Japanese character (like long socks!)

5. I went to the farmer’s market for the first time, but that’s irrelevant…

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