Tying up some loose ends…
Here are rough designs for three more characters, all with specific roles (should they make it into the game!) I’ve tried to create one unique character for each of the game’s levels, as well as recurring characters who will appear throughout restoring health and saving the game.
The idea for the purpose of Most of the characters is that they will give Hana a flower petal, which can be combined with other petals to create one flower. Five characters in each level will give Hana a petal each, which will then make a whole. I really hope I can get this to work, otherwise they will simple have to give her a whole flower that they have found (to make it easier on my lack of coding knowledge).
Left: a guy who wears a face mask to protect himself from germs, or possibly to protect others from himself. Apparently, the lovely Japanese people wear a mask when they are ill to protect others from catching the bug.
Middle: a resident of the “pink” village- the game’s first level. He is based on Tsukimi from 51 Japanese Characters, and prefers watching the moon (“tsuki”) to the flowers. He sits high up in the mountains at the end of the level.
Right: I think this guy will appear in the next level. He is found in a hot spring, hence the lack of clothing!
While I’ve been working mainly on level design, I’ve also been doing character pixel-art for the characters I created a while ago.
I’ll give each of these characters walking and fidgety animations so that they can move. They’re all a very similar size and shape so that I can apply similar animations to all of them.
I’ve started jotting down ideas for the next level I’m going to create, which revolves around Japanese forest rather than the current emphasis on mountains. The colours scheme is orange, so I have a new Kanji to work with! There isn’t so much a structure as individual features at the moment.