Palette Swapping is a cheeky little technique used by game developers in order to recycle assets. It involves taking an asset previously made and changing its colour scheme, sometimes (but not often) giving that asset a completely different look. Using a little Photoshop magic, I’ve quickly and easily turned my pink/red tileset into an orange/yellow one!
Obviously, not everything here is usable like this! I’ve kept a lot of wood and neutral colours from my original set and combined it with some of the elements from this colourised set like roof tiles and furniture. Testing is really easy in game maker because you can swap tilesets out for new ones. To see how this looked in the game, I simply swapped out my old tileset temporarily for this one and all the tiles were already in place! Here’s how it looked at a quick glance:
The level design for “Daidai Iro” is now complete, so I’ll be constructing this in Game Maker over the next week, whilst working on some of the things that still need a little sorting out from before, including the implementation of NPC characters and with that the new petal system which I still need to make!