I’ve made some changes to the main menu screen already. The background colour that I had chosen was supposed to represent an old paper colour, but after placing the screen in the game I felt that it definitely had to be the same as the menu colours I’ve been using throughout. I’ve also added a flashing “press start” icon which prompts the player to bring up the actual menu, which is something that no game is complete without!
When “start” or “enter” on the keyboard is pressed, the menu box appears. I’ve actually used almost an exact clone of the pause menu for this, with a little added transparency to take away the harsh contrast in colour. Obviously, I’ve changed the options to New Game, Load Game or Quit.
I’m not currently sure about the placement of the menu, however at the moment it rests in the dead centre of the screen, and moving it around makes it seem really oddly positioned! If anything, I’ll move it slightly to the right.
If the player selects “quit”, the game will shut itself down. If the player selects “load game”, the most recent save will automatically be loaded . I didn’t really see any reason to give the player the option to load previous saves or from a list of multiple saves, as the game only really takes between 10 and 20 minutes to play. If the player has not yet started the game but selects to load, a default save will be loaded which takes the player to the beginning of the game. If the player selects “new game”, instead of being taken straight into the game like previously, the player will be shown a slideshow of still images which act as the introduction to the game. These have taken me a few days to draw, as they involve higher resolution characters instead of the smaller sprites and tiles. The point of the images is to tell a brief account of the events that occur just before the game begins, hopefully these are fairly self explanatory:
1. Hana leaves the Hanami celebrations
I’m not sure how finished these are, but if I change anything much it will be the last slide. The story was originally that the Ryokan’s lucky cat comes to life to tell Hana about the “Hanami crisis” (in cat noises, as cats do…) I wanted to show a cat’s shadow on the floor as the cat approaches the sleeping Hana, but didn’t manage to draw anything that accurately represented this. My other option is to draw another slide where the cat wakes Hana up, but there’s something nicely concise about having three slides! I’ll get some feedback on these and work out how much more information is needed. A lot of the game is open to interpretation as it is!